Hi, I'm Ari.
I make visuals for games and digital products. I've spent more than a decade developing games in South Korea and Europe: RPGs, strategy and sports games on mobile, PC and console. Now I design across game art, apps, web, graphics and motion.
Right now I'm building Project Navie, a personal game project in Unreal Engine. I'm making the art, UI and branding myself, which keeps me hands-on with the whole process, from first sketch to working in-engine. Follow it on the Nanovie website ↗
Disciplines
Game Art
Game UI — HUD, menus, UX flows, in-engine implementation — plus 2D and 3D art.
UI/UX
Websites and apps, prototyping in Figma.
Graphic
Logos, branding, posters, iconography.
Motion
UI animation, titles, motion graphics.
Experience
Senior UI Artist · Ringtail Interactive, Sweden
Led UI art for the open-world RPG Scape (Unity 5): set the visual style, kept UI consistent across systems and shaped intuitive interactions.
UI Artist · Hangar 13, UK
TopSpin 2K25: delivered UI assets in XAML (WPF) and Blend with Noesis GUI, working across disciplines to keep the design consistent.
Experienced UI Artist · Creative Assembly, UK
Total War: Three Kingdoms: 2D UI assets and icons, and UX improvements for strategy gameplay.
Lead UI Artist · Fox Games, Korea
Directed UI design for the steampunk mobile action RPG F.O.X., and designed and implemented its UI system in Unity 5.
UI Artist · Redduck Mobile, Korea
UI and VFX for the FPS A.V.A: Guns on Fire, in Unreal Engine 4 (UMG).
Associate UI Artist · Nat Games, Korea
Designed and implemented UI for the mobile action RPG HIT, in Unreal Engine 4 (UMG).
Junior UI Artist · Eternal Enter, Korea
Developed UI layouts and icons for the military sim Eternal War, in Unity 4.
Tools
- Figma
- Photoshop
- Illustrator
- After Effects
- Unreal Engine
- Unity
Education
B.Sc. Software Engineering & B.A. English
Seoul Digital University · 2023 - 2026
B.A. Art and Culture
Seoul National University of Science and Technology · 2021 -2022